We have made our second vlog about the development process of Moo Lander!
While we are still making the level design, the enemies and the puzzles, we had an idea about a different approach.
So far we were thinking how we will put the enemies and the puzzles around the levels (terrains). Then we thought – why not take an enemy and think of fun and different ways to use it, in different situations and environments? Now we are building our ideas around the enemies and the puzzles, then we will place these ideas on the levels.
We are also making some prototypes in Unity. If you watch the video you will see one of our ideas about an enemy: The evil plant.
You can watch the previous vlog here.