Jonathan D`Anjou /Level Designer/
Located in Canada, John is a veteran of the game industry. He has worked as designer and producer of various games and is currently responsible for crafting the unique and diverse level design of Moo Lander
German Varona /Concept Art/
From Columbia, German draws the concept art, illustration and posters for Moo Lander.
Vasile Halaicu /Artist/
Located in Romania, Vasile draws the graphics of the cows, enemies, ship and all other interactable objects in our game.
Baranceanu Constantin /Artist/
Another neighbor from Romania, Minu brings the environments of Moo Lander to life by drawing them in great detail and beauty.
Diego Pinto /Sound Effects/
Diego is creating the sound effects for the game so you can really hear the alien atmosphere of the game.
Dimitar Popov /Co-Founder/
One of the two creators of the Moo Lander project, Dimitar is primarily a project manager and a programmer but he is also responsible for creating the music, that will emerge you in the world Moo Lander.
Yasen Bagalev /Co-Founder/
The other creator of the Moo Lander project, Yasen is again primarily a programmer but he is also responsible for all other tasks and activities, related to the project
Ivaylo Palchev /Programmer/
Ivaylo is the third programmer in our team. He is working from our office in Plovdiv. He is coding some awesome in-game features as well as doing animations, integrating sounds, building the alien worlds and doing all sorts of gaming magic.
We have the complete storyline, we have built the main systems and concepts, we have made prototypes of our enemies and puzzles in the game and we have already validated them with players.
We have built the demo of the game that represents the first 30 minutes of gameplay and we are actively working on the rest of the game. The demo is available for downloading here.
Last year we released a prototype level that showcases the mechanics of Moo Lander. It is around 15-20 minutes of gameplay, which you can try right now by downloading it from here.
Currently we are a team of 8 people and we are working with a couple of more people (for shaders, particles, animations, etc.) to make our team full.
We are actively searching for a publisher now, that will help us with the marketing and will distribute the game to the whole world.
What lies ahead...
Finish the game
We have built the first 45 minutes of the gameplay, as it would be in the complete game and we have 2 local multiplayer modes. We plan to finish the game by the end of the summer and release in Q4 2019!
Find a publisher
We are a small indie studio with tight budget and releasing a big game is really hard for us. This is why we are currently searching for a publisher that will help us with the marketing and will distribute the game.
Release on Steam
We will release this game on Steam in Q4 2019. It will feature a full 6 hours of gameplay and 4 couch multiplayer modes so you can have fun with your friends!