Yasen Bagalev /Co-Founder/
One of the two creators of the Moo Lander project, Yasen is primarily a programmer but he is also responsible for all other tasks and activities, related to the project
Dimitar Popov /Co-Founder/
The other creator of the Moo Lander project, Dimitar is again primarily a programmer but he is also responsible for all other tasks and activities, related to the project
German Varona /Concept Art/
From Columbia, German paints and draws the concept art, illustration and posters for Moo Lander.
Vasile Halaicu /Artist/
Located in Romania, Vasile draws the graphics of the cows, enemies, ship and all other interactable objects in our game.
Baranceanu Constantin /Artist/
Another neighbor from Romania, Minu brings the environments of Moo Lander to life by drawing them in great detail and beauty.
Veselin Palavrov /Marketing/
Located close to us in Plovdiv, Bulgaria, Veselin is actively working on our marketing campaign and trying to spread the word about Moo Lander.
Ivaylo Palchev /Programmer/
Ivaylo is the third programmer in our team. He is working from our office in Plovdiv and he is coding some awesome in-game features.
Currently we have the complete storyline, we have built the main systems and concepts, we have made prototypes of our enemies and puzzles in the game and we have already validated most of them with players.
We have also built a prototype level, that showcases the mechanics of Moo Lander. It is around 15-20 minutes of gameplay, which you can try right now by downloading it from here.
Currently we are a team of 7 people (3 programmers, 3 artists and 1 digital marketer) and we are working with a couple of more people (for shaders, particles, animations, etc.) to make our team full.
We are already building the initial 15 minutes of the Moo Lander, that will feature the actual gameplay (storyline, graphics, music, cutscenes, etc) as it would be in the full game!
What lies ahead...
Build demo level
We will build the first 10-15 minutes of the gameplay, as it would be in the complete game (plus a hidden bonus surprise). We hope to do this by the end of the Spring!
Launch a Kickstarter campaign
We will launch the Kickstarter campaign around May 2018. It will be very important for us because currently we fund this game ourselves and we will need bigger budget for finishing the whole project. We are also interested in investors and publishers.
Release on Steam
We will release this game on Steam in 2019 . It will feature a full 6 hours of gameplay which will take place on Earth, millions years ago.