Jonathan D`Anjou /Level Designer/
Located in Canada, John is a veteran of the game industry. He has worked as designer and producer of various games and is currently responsible for crafting the unique and diverse level design of Moo Lander
German Varona /Concept Art/
From Columbia, German draws the concept art, illustration and posters for Moo Lander.
Vasile Halaicu /Artist/
Located in Romania, Vasile draws the graphics of the cows, enemies, ship and all other interactable objects in our game.
Baranceanu Constantin /Artist/
Another neighbor from Romania, Minu brings the environments of Moo Lander to life by drawing them in great detail and beauty.
Diego Pinto /Sound Effects/
Diego is creating the sound effects for the game so you can really hear the alien atmosphere of the game.
Dimitar Popov /Co-Founder/
One of the two creators of the Moo Lander project, Dimitar is primarily a project manager and a programmer but he is also responsible for creating the music, that will emerge you in the world Moo Lander.
Yasen Bagalev /Co-Founder/
The other creator of the Moo Lander project, Yasen is again primarily a programmer but he is also responsible for all other tasks and activities, related to the project
Ivaylo Palchev /Programmer/
Ivaylo is the third programmer in our team. He is working from our office in Plovdiv. He is coding some awesome in-game features as well as doing animations, integrating sounds, building the alien worlds and doing all sorts of gaming magic.
Leung Ching Fung /QA/
He is the latest cows fan and member of our team. Coming all the way from Hong Kong, he is here in Bulgaria to help us in the final months before the release with everything from fixing bugs to preparing media content and testing the game!
Yoan Alexiev /GRAPHICS PROGRAMMING/
Yoan is working on a brand new graphics pipeline so the game will be super optimized and fast! He is creating the shaders and helping us port the game for consoles.
Nick Gaidov /PR/
Nick is old school hardcore gamer and he joined the team to help us with PR and marketing. He is handling our social networks and contacts with press and influencers so we can spread the word about Moo Lander.
Eli Katsarova /ENVIRONMENT/
Eli is helping us to polish the art of all terrains – adding additional details to the graphics and beautiful structures in the background, so you can feel the environment moving alive.
We have the complete storyline, we have built the main systems and concepts, we have made the enemies and puzzles in the game and we have already validated them with players in various events.
We have built a showreel demo of the game that represents some of the main mechanics, enemies, an epic cow battle and 2 local multiplayer modes where you can play as a cow. The demo is available for downloading on Steam.
The biggest part of the game is ready, we are working on finishing the last terrain and polishing everything. Xbox One port is ready, PlayStation and Nintendo Switch are waiting in line.
Currently we are a team of 8 people and we are working with a couple of more people (for shaders, particles, animations, etc.) to make our team full.
What lies ahead...
Finish the game
The game is almost ready as we have built most of the gameplay, the terrains, and we have 2 local multiplayer modes.
We plan to finish and polish the game by the end of 2020 and release in 2021.
Release for PC and Consoles
We will release Moo Lander for PC and Consoles (Xbox, PlayStation, Nintendo Switch) in 2021.
It will feature a full 6+ hours of gameplay and multiple couch multiplayer modes so you can have fun with your friends!
We have a big DLC in the works – level design sketches, concept art, puzzles prototypes, new intelligent enemies and exciting story! We are ready to start working on it after the base game ships, so expect a lot of content updates in the future.